Weapon Weakness - If multiple weapons are used, then divide the potency by number of weapons.Unit ATK 2 Enemy DEF × Modifier × Level Correction × Weapon Variance × Final Variance × Weapon ATK Correction × Multipliers This will only work when comparing two units single wielding, as dual wield damage will differ by hand. To calculate the equivalent ATK of a unit with an average variance of 1.00, multiply your current ATK with the multiplier below. ![]() This will help you farm exp and loots far more efficient. When dual wielding weapons of different variance, only the right hand weapon variance is used for both hits. This mod lets you instantly start a battle in exploration mode without running around like an idiot. Credits to Enfyve for the file and Raikoh for the link. The following are atypical weapon examples: This mod replaces the battle, bestiary and overworld sprites of Garland with the Brave Exvius sprite and a matching overworld sprite. Android / Games / RPG / FINAL FANTASY BRAVE EXVIUS (JP) FINAL FANTASY BRAVE EXVIUS (JP) 8.2.0. ![]() Weapon Variance also affect Jump attacks. Download the APK of FINAL FANTASY BRAVE EXVIUS (JP) for Android for free. Typical weapons share the same range that is common to nearly all weapons of the same type as shown in the table to the right, which always averages to 115% for 1-handed weapons and generally averages to 150% or 155% for 2-handed weapons.
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